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Release Notes 2016.1.1
Each version of this integration matches a specific build of Unreal Engine 4. Here is what has changed in the 2016.1.1 release of the integration (in addition to upgrading to the new Unreal build).
- WG-29972 Fixed: Multiple potential threading issues with the auto-destroy behavior of the AkComponent.
- WG-29979 Fixed: EndOfEvent callbacks are now always called.
- WG-30004 Fixed: SetGameObjectOutputBusVolume is now exposed in Blueprints and AkAudioDevice.
WG-30404 Fixed: The attenuation scaling factor now properly works on
- WG-30409 Fixed: It is now possible to decode Vorbis-encoded files.
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