Table of Contents
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Modules
Now you'll compare the converted audio with the original audio to make sure the conversion process didn't noticeably reduced the audio quality.
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From the menu bar, click Layouts > Designer (F5).
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In the Project Explorer, expand Actor-Mixer Hierarchy > Default Work Unit > Items, and then select the Launch_Pad Sound SFX.

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Press Spacebar to play the sound.
The original unconverted version of the sound is played. This is because the Play Originals option is selected in the Transport Control by default.

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In the Transport Control, click the Transport Play Options button, and then click Play Converted.

![[Note]](/images/wwise101/?source=wwise101&id=note.png)
In the Project Explorer, objects displayed in blue haven't been converted yet. If you select Play Converted and then play a blue object, it will be converted before it's played.
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Press Spacebar to play the Launch_Pad sound again.
Now you’re hearing the result of the conversion.
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Alternate between the original and converted sounds a few times, playing each one to make sure the quality of the converted sound is reasonably close to the original.