Wwise Fundamentals

Table of Contents

Set a maximum size for SoundBanks

In the SoundBank Manager, you can assign a maximum size, also known as a memory budget, for each SoundBank. This number is expressed in bytes and is typically agreed upon with the other teams working on the game. It helps you leave enough memory for other aspects of the game, such as graphics.

First, you'll generate both SoundBanks in this project to see how much memory they use. Then you'll set a maximum size for each SoundBank.

  1. Launch Wwise and open a project file. Make sure you open the Module 19 project file.

  2. From the menu bar, click Layouts > SoundBank (F7).

    The SoundBank layout opens with the SoundBank Manager in the upper-right area.

  3. In the upper-right corner of the SoundBank Manager, click Generate All.

    The Generating SoundBanks dialog opens and shows the progress.

  4. When the process is done, in the Generating SoundBanks dialog, click Close.

  5. In the SoundBank Manager, expand Default Work Unit.

    The size of both SoundBanks is now indicated.

  6. In the SoundBank Manager, set the DCP_the_core Max Size to 6,000,000 and the Main Max Size to 9,500,000.

    The data size of both SoundBanks is now indicated in red. This is because they both exceed their budget. The free space values are also shown in red because they are negative numbers. These numbers indicate how many bytes of data you need to reduce each SoundBank by to meet your budget.

    This might be concerning, but no need to worry. You're going to learn several ways you can get your project within budget.


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