Table of Contents
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Modules
You'll start by creating three different busses: one for environmental sounds, one for music, and one for sound effects.
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Launch Wwise and open a project file. Make sure you open the Module 13 project file.
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In the Project Explorer, expand the Master-Mixer Hierarchy > Default Work Unit, and then select the Master Audio Bus.
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Click the Create new 'Audio Bus' button.
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Name the new Audio Bus Environmental.
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Create another Audio Bus under the Master Audio Bus and name it Music.
You now have separate busses for environmental sounds and music. This way, ambient effects that you might later apply to the Environmental bus won’t affect the music. And the volume of the music can be adjusted without affecting other sounds.
Now you'll create a bus under the Environmental bus specifically for sound effects. This way the player can turn down the volume of sound effects without affecting other sounds, like critical dialogue, for example.
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Select the Environmental bus, and then click the Create new 'Audio Bus' button.
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Name the new bus SFX.
Your game’s bus structure is now ready.