Table of Contents
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Modules
Now you'll work on adding reverb to any sounds that occur in the narrow corridors of Cube, just like you would expect to hear in the real world. First, you'll create an Auxiliary Bus, and then you'll insert the RoomVerb Effect on that bus to add reverb. Since reverb is part of the environment, you’ll create the new bus under the existing Environmental bus.
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In the Project Explorer, select the Environmental bus, and then click the Create new 'Auxiliary Bus' button.

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Name the new bus env_corridor.

Now you’ll add the Effect to generate reverb.
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Select the env_corridor Auxiliary Bus, and then in the primary editor, select the Effects tab.

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Click the Add Effect button, and then click RoomVerb > Rooms > Room_Small.

The Effect is inserted on the Auxiliary Bus.

Next you'll choose which of the objects in the Actor-Mixer Hierarchy will be routed to the Auxiliary Bus you just configured.