Table of Contents
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Modules
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First you’ll launch Wwise using the Audiokinetic Launcher. Then you'll create a new Wwise project.
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From the Audiokinetic Launcher, select the Wwise page, and then select Launch Wwise (64-bit) for the version you installed during Install Wwise, Cube, and the course materials.

The Wwise Project Launcher opens and any recently opened Wwise projects are displayed.

The number of projects you see varies depending on which other projects you might have opened on your computer in the past.
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In the lower-left corner of the Project Launcher, click New.
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In the Name field, type Wwise Project Module 1. Click the […] button to the right of the Location field and navigate to your
Module 1folder.
![[Note]](/images/wwise101/?source=wwise101&id=note.png)
Mac users: Upon selection, the path in the Location field will be displayed as:
Y:\Documents\WwiseProject\Module 1\.The Y: path designation occurs because Wwise for Mac runs within a PC emulator and it uses this letter as a drive designation.
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In the Platforms pane, click Add.
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In the Add Platform dialog, select Mac® as a Base Platform and click OK.

The project now supports building your sound design for both Mac and Windows versions of the Cube game.
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In the Import factory assets to project pane, click Select None and then click OK to create the Wwise project.

The Wwise License Manager opens, indicating that Wwise is running in trial mode. This mode is identical to the fully licensed mode, except for a limit of 200 media items across all SoundBanks. That's more than enough for this certification.
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In the License Manager, click Close.
The Wwise user interface appears and is ready for action.
Congratulations, you just created your first Wwise project!