Table of Contents
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Modules
In this module you’ve seen how the Actor-Mixer and Master-Mixer Hierarchies are bridged together by Output Bus assignments. Now you'll look at the Schematic View, which makes it easy to see these connections.
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From the menu bar, click Layouts > Schematic (F9).

The Schematic layout opens with the Schematic View in the center. By default, the Schematic View shows the highest level in the Wwise signal flow structure, the Master Audio Bus.

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Click the plus sign to expand the Master Audio Bus.

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Expand the Music, Environmental, and SFX busses.

Solid lines indicate how objects relate to each other as seen in the Project Explorer. Small dashed lines represent audio routing relationships between objects. You can see how the Cube_Main_Theme Sound SFX object is routed to the Music bus, a relationship that’s not easy to see in the Project Explorer. Large dashed lines, like the one coming from the Heartbeat, indicate where an object overrides its parent’s Output Bus. In the last exercise, you routed the Heartbeat directly to the Master Audio Bus, even though it exists within the Main Character Actor-Mixer, which is routed to the SFX bus.
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Expand the Main Character Actor-Mixer, and then expand the Defeated Random Container, and finally the Defeated1 Sound SFX object.

Now you can see the SFX\Defeated1 audio source file, and as you read from right to left, you can trace its path all the way to the Master Audio Bus.
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Select the Defeated1 Sound SFX object and press Spacebar to play it.

As you listen to the sound, you might want to make changes to its properties without leaving this view.
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In the upper-right corner of the Schematic View, click the View Settings button.

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In the dialog that opens, select Mute/Solo, Bus Volume, Voice Volume, Voice Pitch, and Voice LPF, and click OK.

The properties that you selected are added below each of the objects.

Now you can make adjustments to any of these settings.
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From the menu bar, click Layouts > Designer (F5) so you're ready to start another module.
Great work! You finished module 13. In this module, you learned how to create new busses and how to assign objects to those busses. Then you learned how to see those busses in the Schematic View, and how to modify properties without leaving the context of that view.
Up next, Module 14: Working with Effects where you'll learn how to insert Effects on both Sound SFX objects and busses.