Wwise Fundamentals

Table of Contents

Module 7: Profiling Game Syncs

In the game Cube, the volume of the player's heartbeat is affected by two different inputs coming from the game—whether the player is alive or defeated and the player's health. The sounds of the player's footsteps also change depending on another input from the game—the surface the player is walking on.

Keeping track of all the things that can impact a sound can sometimes be difficult. You might find yourself wondering why your design isn't working as intended. In this module, you'll learn some techniques to quickly uncover the cause of any such issues.

By completing this module, you'll gain the following skills:

  • Rearranging the Wwise layout to see two property tabs at the same time

  • Using the Voice Profiler to observe property values in real time

  • Using the Profiler layout to monitor game calls during gameplay

Before starting this module, make sure you have completed the following:

Approximate Duration:

  • 20 minutes


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