Version

    Other Documentation

menu_open
Wwise Unity Integration Documentation
Release Notes - Wwise Unity Integration 2013.2.1

This release delivers the Wwise SDK update for Wwise 2013.2.1, new features including an overhauled distribution, installation and build experience, and bug fixes.

Compatibility:

  • Wwise SDK: 2013.2, 2013.2.1
  • Unity: 4.x (3.x is no longer supported)

Supported Platforms:

  • Windows 8 (Metro)
    • Desktop
    • Windows Store App on Intel devices and ARM tablets
  • Windows
    • 32-bit
    • 64-bit
  • Mac OS X (10.6 and above)
  • iOS
  • Android
  • Xbox360
  • PS3

New Features:

  • Unity Integration is now distributed as a Unity asset bundle that contains the target platform version and the desktop version. It can be imported directly into a Unity project, and function in both the Editor and on target devices.
  • A new Wwise menu was added in the Unity Editor UI for the following tasks:
    • Installing the plug-in.
    • Rebuilding the Integration.
    • Converting a SoundBank ID C++ header into its C# version.
  • Build and run applications for multi-architecture platforms (for example, Windows) with Unity 4's Scripting Define Symbols feature.
  • A build script for rebuilding the Integration for any supported platform through the command line.
  • A simplified positioning demo added to the IntegrationDemo.
  • Android: SoundBanks can now be saved in and loaded from the Android Expansion Files (OBB).

Resolved Issues:

  • WG-23781: Bank callback does not work.
  • WG-23734: Marker callback receives garbled strings on Windows platforms.
  • WG-23345: Compiler errors when switching to unsupported platforms in Unity Editor.
  • WG-23436: Unity: listener positioning error due to wrong index type cast.
  • WG-23423: Performance issue with GameObjects in Unity related to component access.
  • WG-22533: Unity: Some API binding functions shouldn't have exception handlers.

Improvements:

  • Simplified iOS plug-in installation and deployment.
  • Updated documentation with more accurate prerequisites and other instructions.

Migrations:

  • The installed file and folder structure is updated for the new distribution method. See Installing or Upgrading the Integration in a Unity Project for details.
  • The plug-ins for multi-architecture platforms are renamed. See BUILD THE APPLICATION FOR A MULTI-ARCHITECTURE PLATFORM for details.
  • On iOS, there is no longer a need to configure Xcode project to find the plug-in library. But a new native API call is needed. See Build for iOS for details.
  • The previous multi-architecture platform build UI script examples are removed.
  • The old build script for the Apple platforms is removed.
  • SWIG is upgraded to 2.0.11. Mac users need to refer to pg_compileswig to update SWIG.

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise