SoundSeed Wind - Deflectors

The first step in creating a wind model begins with the placement of a deflector (or deflectors), which is used to generate wind as it passes through and around the objects. The Source Plug-in Editor can be accessed in the Contents Editor by double-clicking the plug-in icon.

Wind Source plug-in icon

The attributes available include:

  • Frequency: Represents the size of the deflector.

  • Q factor: Is used to simulate deflector surface type.

    • Regular (high Q) /round or irregular (low Q)

  • Gain: Control of the amplitude of each deflector.

Positioned deflectors