版本
menu_open

SoundSeed Wind - RTPC

With properties mapped to game parameters, you can use information from the game to control various aspect of the wind sound. Imagine using the player velocity to control the wind speed as they plummet through the air after a successful jump, or mapping the gusts to an altitude game parameter that changes as the player ascends along a mountain pass. By bringing parameter control to your wind models, you can dynamically represent and better reflect the intention of the gameplay and scenario.


此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅