目次
Wwise SDK 2018.1.11
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AK::IAkVoicePluginInfo の継承関係図

公開メンバ関数 | |
virtual AkPlayingID | GetPlayingID () const =0 |
Retrieve the Playing ID of the event corresponding to this voice (if applicable). [詳解] |
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virtual AkPriority | GetPriority () const =0 |
virtual AkPriority | ComputePriorityWithDistance (AkReal32 in_fDistance) const =0 |
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virtual AkGameObjectID | GetGameObjectID () const =0 |
Get the ID of the game object. [詳解] |
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virtual AkUInt32 | GetNumEmitterListenerPairs () const =0 |
virtual AKRESULT | GetEmitterListenerPair (AkUInt32 in_uIndex, AkEmitterListenerPair &out_emitterListenerPair) const =0 |
virtual AkUInt32 | GetNumGameObjectPositions () const =0 |
virtual AKRESULT | GetGameObjectPosition (AkUInt32 in_uIndex, AkSoundPosition &out_position) const =0 |
virtual SoundEngine::MultiPositionType | GetGameObjectMultiPositionType () const =0 |
virtual AkReal32 | GetGameObjectScaling () const =0 |
virtual bool | GetListeners (AkGameObjectID *out_aListenerIDs, AkUInt32 &io_uSize) const =0 |
virtual AKRESULT | GetListenerData (AkGameObjectID in_uListener, AkListener &out_listener) const =0 |
限定公開メンバ関数 | |
virtual | ~IAkVoicePluginInfo () |
Virtual destructor on interface to avoid warnings. [詳解] |
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virtual | ~IAkGameObjectPluginInfo () |
Virtual destructor on interface to avoid warnings. [詳解] |
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詳解
Voice-specific information available to plug-ins. The associated game object's information is available through the methods of the base class IAkGameObjectPluginInfo.
IAkPlugin.h の 193 行目に定義があります。
このクラス詳解は次のファイルから抽出されました:
- include/AK/SoundEngine/Common/IAkPlugin.h