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Wwise SDK 2018.1.11
AK::SoundEngine::DynamicSequence 名前空間

クラス

class   Playlist
 
class   PlaylistItem
 

列挙型

enum   DynamicSequenceType { DynamicSequenceType_SampleAccurate, DynamicSequenceType_NormalTransition }
 

関数

AkPlayingID __cdecl  Open (AkGameObjectID in_gameObjectID, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, DynamicSequenceType in_eDynamicSequenceType=DynamicSequenceType_SampleAccurate)
 
AKRESULT __cdecl  Close (AkPlayingID in_playingID)
 
AKRESULT __cdecl  Play (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
  Play specified Dynamic Sequence. [詳解]
 
AKRESULT __cdecl  Pause (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
 
AKRESULT __cdecl  Resume (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
  Resume specified Dynamic Sequence. [詳解]
 
AKRESULT __cdecl  Stop (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
 
AKRESULT __cdecl  Break (AkPlayingID in_playingID)
  Break specified Dynamic Sequence. The sequence will stop after the current item. [詳解]
 
AKRESULT __cdecl  GetPauseTimes (AkPlayingID in_playingID, AkUInt32 &out_uTime, AkUInt32 &out_uDuration)
  Get pause times. [詳解]
 
AKRESULT __cdecl  GetPlayingItem (AkPlayingID in_playingID, AkUniqueID &out_audioNodeID, void *&out_pCustomInfo)
 
Playlist *__cdecl  LockPlaylist (AkPlayingID in_playingID)
 
AKRESULT __cdecl  UnlockPlaylist (AkPlayingID in_playingID)
 

詳解

Dynamic Sequence namespace

注釈
The functions in this namespace are thread-safe, unless stated otherwise.