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void __cdecl AK::SoundEngine::Wii::ConnectCallback ( s32  in_uChannel,
s32  in_uReason  
)

This function must be called in the connection callback function set by KPADSetConnectCallback or WPADSetConnectCallback. It will re-enable the speakers if you activated them. The signature of the function is the same as necessary for KPADSetConnectCallback and WPADSetConnectCallback therefore you can directly use it as the callback if you have nothing else to do.

See also:
Parameters:
in_uChannel  Channel (Wiimote) number
in_uReason  Reason for the callback

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