Table des matières

virtual bool AK::SoundFrame::ISoundFrame::PostTrigger ( LPCWSTR  in_szTriggerName,
AkGameObjectID  in_gameObjectID = IGameObject::s_WwiseGameObject  
) [pure virtual]

Send a trigger to the sound engine (using the trigger name).

This function is thread-safe.

Returns:
True if the operation was successful, False otherwise
See also:
Parameters:
in_szTriggerName  Trigger name
in_gameObjectID  Game object to which the trigger will be sent (optional)