Table des matières

virtual bool AK::SoundFrame::ISoundFrame::SetPosition ( AkGameObjectID  in_gameObjectID,
const AkSoundPosition in_rPosition  
) [pure virtual]

Set the position of a game object in the sound engine.

This function is thread-safe.

Returns:
True if the operation was successful, False otherwise
See also:
Parameters:
in_gameObjectID  Game object ID
in_rPosition  Position to set