Table des matières

virtual bool AK::SoundFrame::ISoundFrame::GetGameParameter ( AkUniqueID  in_gameParameterID,
IGameParameter **  out_ppGameParameter  
) const [pure virtual]

Get a game parameter from Wwise (using the game parameter's ID).

Returns:
True if the operation was successful, False otherwise
Parameters:
in_gameParameterID  Unique ID of the game parameter
out_ppGameParameter  Returned AddRef'd pointer to an IGameParameter interface